MacroMind matchup data: real ranked games, not opinions

Seraphine vs Rell

Seraphine vs Rell in Support: who wins more often?

Across 2,018 ranked games in Support, Seraphine beats Rell in 53% of them.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Seraphine ahead by 225 gold.

Seraphine at 15:00

Typical gap to Rell, from 2,007 games that reached 15:00.

Does Seraphine counter Rell?

On the count, yes. Seraphine takes 53% of 2,018 ranked Support games against Rell. Protect the edge: the rows below show what Seraphine wins with a gold lead at 10:00, and how far it drops from behind, so trade for that lead early and do not give it back.

Your Seraphine game plan against Rell

With a gold lead at 10:00, Seraphine wins 59% of 1,250 games in this matchup. Behind at the same mark, the rate drops to 43% over 767.

The spotWin rateGames
Ahead in gold at 10:0059%1,250
Behind in gold at 10:0043%767
First blood59%910
+kills at 10:0058%802
+CS at 10:0053%850
0 deaths at 10:0057%563
0 deaths at 15:0071%191

In the median game here, the first death comes near 6:11 and level 6 lands around 8:25. Until your spike is online, treat the all-in window with respect.

Seraphine in Support: the items that actually get built

Into Rell specifically, Seraphine finishes Echoes of Helia first most often: 54.7% over 506 games of this matchup.

The most-finished Seraphine core is Echoes of Helia, Moonstone Renewer, Redemption: 59.4% across 1,196 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (33,429 games).

Skill plan: Seraphine players max Q first and take Q at level 1.

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