MacroMind matchup data: real ranked games, not opinions
Seraphine vs Thresh
How often does Seraphine beat Thresh in Support?
Seraphine into Thresh in Support: 52% observed win rate across 7,526 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Seraphine ahead by 194 gold.
Seraphine at 15:00
- Gold: +194
- CS: -2
- XP: +162
Typical gap to Thresh, from 7,475 games that reached 15:00.
Does Seraphine counter Thresh?
The count says yes: across 7,526 ranked Support games into Thresh, Seraphine takes 52%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Seraphine.
Beating Thresh: the Seraphine game plan
A gold lead at 10:00 puts Seraphine at 59% across 4,524 games. Flip the lead and Seraphine falls to 42% across 2,998.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 59% | 4,524 |
| Behind in gold at 10:00 | 42% | 2,998 |
| First blood | 58% | 3,008 |
| +kills at 10:00 | 58% | 2,885 |
| +CS at 10:00 | 48% | 2,542 |
| 0 deaths at 10:00 | 58% | 1,701 |
| 0 deaths at 15:00 | 70% | 565 |
Someone usually dies here around 5:33 in the median game, and level 6 lands near 8:28. Until your spike is online, respect the all-in.
Seraphine's Support build, with receipts
Into Thresh specifically, Seraphine finishes Echoes of Helia first most often: 53.0% over 2,208 games of this matchup.
The most-finished core in this exact matchup is Echoes of Helia, Rylai's Crystal Scepter, Moonstone Renewer: 59.5% across 74 games.
The most-finished Seraphine core is Echoes of Helia, Moonstone Renewer, Redemption: 59.4% across 1,196 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (33,429 games).
Skill plan: Seraphine players max Q first and take Q at level 1.