MacroMind matchup data: real ranked games, not opinions
Rell vs Seraphine
How often does Rell beat Seraphine in Support?
Rell into Seraphine in Support: 47% observed win rate across 2,018 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Rell behind by 225 gold.
Rell at 15:00
- Gold: -225
- CS: 0
- XP: -239
Typical gap to Seraphine, from 2,007 games that reached 15:00.
Does Rell counter Seraphine?
The count says no. Seraphine holds 53% of 2,018 ranked Support games here. The lane is still winnable. Rell wins it back from the spots below, so learn which ones swing it before you lock in Rell against Seraphine, and play for those first.
Beating Seraphine: the Rell game plan
A gold lead at 10:00 puts Rell at 57% across 767 games. Flip the lead and Rell falls to 41% across 1,250.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 57% | 767 |
| Behind in gold at 10:00 | 41% | 1,250 |
| First blood | 54% | 623 |
| +kills at 10:00 | 54% | 473 |
| +CS at 10:00 | 46% | 1,036 |
| 0 deaths at 10:00 | 54% | 433 |
| 0 deaths at 15:00 | 65% | 144 |
Someone usually dies here around 5:08 in the median game, and level 6 lands near 8:58. Until your spike is online, respect the all-in.
Rell's Support build, with receipts
Into Seraphine specifically, Rell finishes Zeke's Convergence first most often: 48.3% over 534 games of this matchup.
The most-finished Rell core is Zeke's Convergence, Locket of the Iron Solari, Knight's Vow: 62.4% across 921 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Zeke's Convergence (11,475 games).
Skill plan: Rell players max W first and take W at level 1.