MacroMind matchup data: real ranked games, not opinions
Seraphine vs Sona
How often does Seraphine beat Sona in Support?
Seraphine into Sona in Support: 50% observed win rate across 2,766 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Seraphine ahead by 234 gold.
Seraphine at 15:00
- Gold: +234
- CS: +2
- XP: +107
Typical gap to Sona, from 2,751 games that reached 15:00.
Does Seraphine counter Sona?
No counter here: Seraphine sits at 50% over 2,766 games. The swing lives in the spots below, so play the side you know better and chase the row that moves the number the most in this lane, then hold that lead through the first back.
Beating Sona: the Seraphine game plan
A gold lead at 10:00 puts Seraphine at 55% across 1,774 games. Flip the lead and Seraphine falls to 40% across 990.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 55% | 1,774 |
| Behind in gold at 10:00 | 40% | 990 |
| First blood | 53% | 1,212 |
| +kills at 10:00 | 54% | 1,084 |
| +CS at 10:00 | 48% | 1,505 |
| 0 deaths at 10:00 | 56% | 1,011 |
| 0 deaths at 15:00 | 65% | 406 |
Someone usually dies here around 7:45 in the median game, and level 6 lands near 8:15. Until your spike is online, respect the all-in.
Seraphine's Support build, with receipts
Into Sona specifically, Seraphine finishes Echoes of Helia first most often: 50.3% over 952 games of this matchup.
The most-finished core in this exact matchup is Echoes of Helia, Moonstone Renewer, Redemption: 56.1% across 41 games.
The most-finished Seraphine core is Echoes of Helia, Moonstone Renewer, Redemption: 59.4% across 1,196 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (33,429 games).
Skill plan: Seraphine players max Q first and take Q at level 1.