MacroMind matchup data: real ranked games, not opinions

Seraphine vs Nautilus

Seraphine vs Nautilus in Support: who wins more often?

Across 6,071 ranked games in Support, Seraphine beats Nautilus in 53% of them.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Seraphine ahead by 157 gold.

Seraphine at 15:00

Typical gap to Nautilus, from 6,044 games that reached 15:00.

Does Seraphine counter Nautilus?

On the count, yes. Seraphine takes 53% of 6,071 ranked Support games against Nautilus. Protect the edge: the rows below show what Seraphine wins with a gold lead at 10:00, and how far it drops from behind, so trade for that lead early and do not give it back.

Your Seraphine game plan against Nautilus

With a gold lead at 10:00, Seraphine wins 60% of 3,359 games in this matchup. Behind at the same mark, the rate drops to 45% over 2,705.

The spotWin rateGames
Ahead in gold at 10:0060%3,359
Behind in gold at 10:0045%2,705
First blood58%2,350
+kills at 10:0058%2,133
+CS at 10:0051%2,525
0 deaths at 10:0062%1,337
0 deaths at 15:0070%471

In the median game here, the first death comes near 5:24 and level 6 lands around 8:35. Until your spike is online, treat the all-in window with respect.

Seraphine in Support: the items that actually get built

Into Nautilus specifically, Seraphine finishes Echoes of Helia first most often: 55.8% over 1,765 games of this matchup.

The most-finished core in this exact matchup is Echoes of Helia, Moonstone Renewer, Rylai's Crystal Scepter: 65.4% across 52 games.

The most-finished Seraphine core is Echoes of Helia, Moonstone Renewer, Redemption: 59.4% across 1,196 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (33,429 games).

Skill plan: Seraphine players max Q first and take Q at level 1.

Players also compare