MacroMind matchup data: real ranked games, not opinions

Seraphine vs Milio

Seraphine vs Milio in Support: who wins more often?

Across 5,425 ranked games in Support, Seraphine beats Milio in 50% of them.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Seraphine ahead by 323 gold.

Seraphine at 15:00

Typical gap to Milio, from 5,396 games that reached 15:00.

Does Seraphine counter Milio?

Even on the count: Seraphine lands at 50% over 5,425 games. Neither pick wins the lane alone, so take the side you play better and use the rows below to see which early spots swing this one, then play your first ten minutes around them.

Your Seraphine game plan against Milio

With a gold lead at 10:00, Seraphine wins 55% of 3,614 games in this matchup. Behind at the same mark, the rate drops to 39% over 1,804.

The spotWin rateGames
Ahead in gold at 10:0055%3,614
Behind in gold at 10:0039%1,804
First blood56%2,318
+kills at 10:0054%2,222
+CS at 10:0049%2,445
0 deaths at 10:0058%2,233
0 deaths at 15:0066%939

In the median game here, the first death comes near 8:05 and level 6 lands around 8:15. Until your spike is online, treat the all-in window with respect.

Seraphine in Support: the items that actually get built

Into Milio specifically, Seraphine finishes Echoes of Helia first most often: 50.5% over 1,652 games of this matchup.

The most-finished core in this exact matchup is Echoes of Helia, Moonstone Renewer, Redemption: 50.0% across 58 games.

The most-finished Seraphine core is Echoes of Helia, Moonstone Renewer, Redemption: 59.4% across 1,196 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (33,429 games).

Skill plan: Seraphine players max Q first and take Q at level 1.

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