MacroMind matchup data: real ranked games, not opinions

Milio vs Seraphine

How often does Milio beat Seraphine in Support?

Milio into Seraphine in Support: 50% observed win rate across 5,425 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Milio behind by 322 gold.

Milio at 15:00

Typical gap to Seraphine, from 5,396 games that reached 15:00.

Does Milio counter Seraphine?

No counter here: Milio sits at 50% over 5,425 games. The swing lives in the spots below, so play the side you know better and chase the row that moves the number the most in this lane, then hold that lead through the first back.

Beating Seraphine: the Milio game plan

A gold lead at 10:00 puts Milio at 61% across 1,804 games. Flip the lead and Milio falls to 45% across 3,614.

The spotWin rateGames
Ahead in gold at 10:0061%1,804
Behind in gold at 10:0045%3,614
First blood59%1,132
+kills at 10:0058%667
+CS at 10:0049%2,616
0 deaths at 10:0055%2,360
0 deaths at 15:0063%1,152

Someone usually dies here around 8:18 in the median game, and level 6 lands near 8:26. Until your spike is online, respect the all-in.

Milio's Support build, with receipts

Into Seraphine specifically, Milio finishes Echoes of Helia first most often: 51.9% over 1,467 games of this matchup.

The most-finished core in this exact matchup is Echoes of Helia, Moonstone Renewer, Ardent Censer: 60.2% across 123 games.

The most-finished Milio core is Echoes of Helia, Moonstone Renewer, Ardent Censer: 63.3% across 2,338 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (26,795 games).

Skill plan: Milio players max E first and take E at level 1.

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