MacroMind matchup data: real ranked games, not opinions

Seraphine vs Brand

Seraphine vs Brand in Support: who wins more often?

Across 2,196 ranked games in Support, Seraphine beats Brand in 50% of them.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Seraphine behind by 28 gold.

Seraphine at 15:00

Typical gap to Brand, from 2,184 games that reached 15:00.

Does Seraphine counter Brand?

Even on the count: Seraphine lands at 50% over 2,196 games. Neither pick wins the lane alone, so take the side you play better and use the rows below to see which early spots swing this one, then play your first ten minutes around them.

Your Seraphine game plan against Brand

With a gold lead at 10:00, Seraphine wins 59% of 1,128 games in this matchup. Behind at the same mark, the rate drops to 42% over 1,068.

The spotWin rateGames
Ahead in gold at 10:0059%1,128
Behind in gold at 10:0042%1,068
First blood56%983
+kills at 10:0055%764
+CS at 10:0050%963
0 deaths at 10:0060%659
0 deaths at 15:0073%210

In the median game here, the first death comes near 6:58 and level 6 lands around 8:18. Until your spike is online, treat the all-in window with respect.

Seraphine in Support: the items that actually get built

Into Brand specifically, Seraphine finishes Echoes of Helia first most often: 51.5% over 650 games of this matchup.

The most-finished Seraphine core is Echoes of Helia, Moonstone Renewer, Redemption: 59.4% across 1,196 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (33,429 games).

Skill plan: Seraphine players max Q first and take Q at level 1.

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