MacroMind matchup data: real ranked games, not opinions

Brand vs Seraphine

How often does Brand beat Seraphine in Support?

Brand into Seraphine in Support: 50% observed win rate across 2,196 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Brand ahead by 29 gold.

Brand at 15:00

Typical gap to Seraphine, from 2,184 games that reached 15:00.

Does Brand counter Seraphine?

No counter here: Brand sits at 50% over 2,196 games. The swing lives in the spots below, so play the side you know better and chase the row that moves the number the most in this lane, then hold that lead through the first back.

Beating Seraphine: the Brand game plan

A gold lead at 10:00 puts Brand at 59% across 1,068 games. Flip the lead and Brand falls to 41% across 1,128.

The spotWin rateGames
Ahead in gold at 10:0059%1,068
Behind in gold at 10:0041%1,128
First blood57%674
+kills at 10:0058%687
+CS at 10:0050%1,128
0 deaths at 10:0059%376
0 deaths at 15:0073%86

Someone usually dies here around 5:01 in the median game, and level 6 lands near 8:31. Until your spike is online, respect the all-in.

Brand's Support build, with receipts

Into Seraphine specifically, Brand finishes Rylai's Crystal Scepter first most often: 55.3% over 580 games of this matchup.

The most-finished core in this exact matchup is Rylai's Crystal Scepter, Liandry's Torment, Morellonomicon: 56.8% across 44 games.

The most-finished Brand core is Rylai's Crystal Scepter, Liandry's Torment, Morellonomicon: 51.0% across 902 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Rylai's Crystal Scepter (11,116 games).

Skill plan: Brand players max W first and take W at level 1.

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