MacroMind matchup data: real ranked games, not opinions
Thresh vs Milio
Thresh vs Milio in Support: who wins more often?
Across 6,476 ranked games in Support, Thresh beats Milio in 52% of them.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Thresh ahead by 207 gold.
Thresh at 15:00
- Gold: +207
- CS: +3
- XP: +9
Typical gap to Milio, from 6,431 games that reached 15:00.
Does Thresh counter Milio?
On the count, yes. Thresh takes 52% of 6,476 ranked Support games against Milio. Protect the edge: the rows below show what Thresh wins with a gold lead at 10:00, and how far it drops from behind, so trade for that lead early and do not give it back.
Your Thresh game plan against Milio
With a gold lead at 10:00, Thresh wins 60% of 3,800 games in this matchup. Behind at the same mark, the rate drops to 41% over 2,670.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 60% | 3,800 |
| Behind in gold at 10:00 | 41% | 2,670 |
| First blood | 58% | 2,257 |
| +kills at 10:00 | 56% | 2,210 |
| +CS at 10:00 | 50% | 4,038 |
| 0 deaths at 10:00 | 60% | 2,050 |
| 0 deaths at 15:00 | 71% | 893 |
In the median game here, the first death comes near 6:24 and level 6 lands around 8:33. Until your spike is online, treat the all-in window with respect.
Thresh in Support: the items that actually get built
Into Milio specifically, Thresh finishes Locket of the Iron Solari first most often: 52.2% over 2,340 games of this matchup.
The most-finished core in this exact matchup is Locket of the Iron Solari, Zeke's Convergence, Knight's Vow: 60.2% across 83 games.
The most-finished Thresh core is Locket of the Iron Solari, Zeke's Convergence, Knight's Vow: 58.2% across 2,529 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Locket of the Iron Solari (64,807 games).
Skill plan: Thresh players max Q first and take Q at level 1.