MacroMind matchup data: real ranked games, not opinions
Thresh vs Blitzcrank
Thresh vs Blitzcrank in Support: who wins more often?
Across 5,185 ranked games in Support, Thresh beats Blitzcrank in 51% of them.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Thresh ahead by 115 gold.
Thresh at 15:00
- Gold: +115
- CS: +3
- XP: +113
Typical gap to Blitzcrank, from 5,163 games that reached 15:00.
Does Thresh counter Blitzcrank?
Even on the count: Thresh lands at 51% over 5,185 games. Neither pick wins the lane alone, so take the side you play better and use the rows below to see which early spots swing this one, then play your first ten minutes around them.
Your Thresh game plan against Blitzcrank
With a gold lead at 10:00, Thresh wins 59% of 2,964 games in this matchup. Behind at the same mark, the rate drops to 41% over 2,213.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 59% | 2,964 |
| Behind in gold at 10:00 | 41% | 2,213 |
| First blood | 58% | 1,528 |
| +kills at 10:00 | 57% | 1,718 |
| +CS at 10:00 | 50% | 3,113 |
| 0 deaths at 10:00 | 62% | 854 |
| 0 deaths at 15:00 | 70% | 292 |
In the median game here, the first death comes near 3:59 and level 6 lands around 8:47. Until your spike is online, treat the all-in window with respect.
Thresh in Support: the items that actually get built
Into Blitzcrank specifically, Thresh finishes Locket of the Iron Solari first most often: 51.4% over 1,796 games of this matchup.
The most-finished core in this exact matchup is Locket of the Iron Solari, Zeke's Convergence, Knight's Vow: 60.3% across 73 games.
The most-finished Thresh core is Locket of the Iron Solari, Zeke's Convergence, Knight's Vow: 58.2% across 2,529 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Locket of the Iron Solari (64,807 games).
Skill plan: Thresh players max Q first and take Q at level 1.