MacroMind matchup data: real ranked games, not opinions

Seraphine vs Zac

How often does Seraphine beat Zac in Support?

Seraphine into Zac in Support: 59% observed win rate across 137 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Seraphine behind by 87 gold.

Seraphine at 15:00

Typical gap to Zac, from 136 games that reached 15:00.

Does Seraphine counter Zac?

The count says yes: across 137 ranked Support games into Zac, Seraphine takes 59%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Seraphine.

Beating Zac: the Seraphine game plan

A gold lead at 10:00 puts Seraphine at 73% across 66 games. Flip the lead and Seraphine falls to 46% across 70.

The spotWin rateGames
Ahead in gold at 10:0073%66
Behind in gold at 10:0046%70
First blood68%50
+kills at 10:0070%50
+CS at 10:0053%45

Someone usually dies here around 5:27 in the median game, and level 6 lands near 8:18. Until your spike is online, respect the all-in.

Seraphine's Support build, with receipts

The most-finished Seraphine core is Echoes of Helia, Moonstone Renewer, Redemption: 59.4% across 1,196 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (33,429 games).

Skill plan: Seraphine players max Q first and take Q at level 1.

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