MacroMind matchup data: real ranked games, not opinions
Seraphine vs Zac
How often does Seraphine beat Zac in Support?
Seraphine into Zac in Support: 59% observed win rate across 137 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Seraphine behind by 87 gold.
Seraphine at 15:00
- Gold: -87
- CS: -2
- XP: +168
Typical gap to Zac, from 136 games that reached 15:00.
Does Seraphine counter Zac?
The count says yes: across 137 ranked Support games into Zac, Seraphine takes 59%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Seraphine.
Beating Zac: the Seraphine game plan
A gold lead at 10:00 puts Seraphine at 73% across 66 games. Flip the lead and Seraphine falls to 46% across 70.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 73% | 66 |
| Behind in gold at 10:00 | 46% | 70 |
| First blood | 68% | 50 |
| +kills at 10:00 | 70% | 50 |
| +CS at 10:00 | 53% | 45 |
Someone usually dies here around 5:27 in the median game, and level 6 lands near 8:18. Until your spike is online, respect the all-in.
Seraphine's Support build, with receipts
The most-finished Seraphine core is Echoes of Helia, Moonstone Renewer, Redemption: 59.4% across 1,196 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (33,429 games).
Skill plan: Seraphine players max Q first and take Q at level 1.