MacroMind matchup data: real ranked games, not opinions

Seraphine vs Yuumi

How often does Seraphine beat Yuumi in Support?

Seraphine into Yuumi in Support: 52% observed win rate across 2,954 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Seraphine ahead by 296 gold.

Seraphine at 15:00

Typical gap to Yuumi, from 2,939 games that reached 15:00.

Does Seraphine counter Yuumi?

No counter here: Seraphine sits at 52% over 2,954 games. The swing lives in the spots below, so play the side you know better and chase the row that moves the number the most in this lane, then hold that lead through the first back.

Beating Yuumi: the Seraphine game plan

A gold lead at 10:00 puts Seraphine at 61% across 1,879 games. Flip the lead and Seraphine falls to 35% across 1,075.

The spotWin rateGames
Ahead in gold at 10:0061%1,879
Behind in gold at 10:0035%1,075
First blood60%1,232
+kills at 10:0057%1,172
+CS at 10:0051%2,209
0 deaths at 10:0064%881
0 deaths at 15:0074%322

Someone usually dies here around 6:45 in the median game, and level 6 lands near 8:21. Until your spike is online, respect the all-in.

Seraphine's Support build, with receipts

Into Yuumi specifically, Seraphine finishes Echoes of Helia first most often: 52.3% over 840 games of this matchup.

The most-finished Seraphine core is Echoes of Helia, Moonstone Renewer, Redemption: 59.4% across 1,196 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (33,429 games).

Skill plan: Seraphine players max Q first and take Q at level 1.

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