MacroMind matchup data: real ranked games, not opinions
Seraphine vs Shaco
How often does Seraphine beat Shaco in Support?
Seraphine into Shaco in Support: 49% observed win rate across 771 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Seraphine behind by 161 gold.
Seraphine at 15:00
- Gold: -161
- CS: +1
- XP: +333
Typical gap to Shaco, from 764 games that reached 15:00.
Does Seraphine counter Shaco?
No counter here: Seraphine sits at 49% over 771 games. The swing lives in the spots below, so play the side you know better and chase the row that moves the number the most in this lane, then hold that lead through the first back.
Beating Shaco: the Seraphine game plan
A gold lead at 10:00 puts Seraphine at 56% across 352 games. Flip the lead and Seraphine falls to 44% across 418.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 56% | 352 |
| Behind in gold at 10:00 | 44% | 418 |
| First blood | 50% | 344 |
| +kills at 10:00 | 53% | 214 |
| +CS at 10:00 | 48% | 400 |
| 0 deaths at 10:00 | 51% | 241 |
| 0 deaths at 15:00 | 60% | 87 |
Someone usually dies here around 6:39 in the median game, and level 6 lands near 8:28. Until your spike is online, respect the all-in.
Seraphine's Support build, with receipts
Into Shaco specifically, Seraphine finishes Echoes of Helia first most often: 52.3% over 239 games of this matchup.
The most-finished Seraphine core is Echoes of Helia, Moonstone Renewer, Redemption: 59.4% across 1,196 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (33,429 games).
Skill plan: Seraphine players max Q first and take Q at level 1.