MacroMind matchup data: real ranked games, not opinions
Seraphine vs Maokai
Seraphine vs Maokai in Support: who wins more often?
Across 905 ranked games in Support, Seraphine beats Maokai in 51% of them.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Seraphine ahead by 107 gold.
Seraphine at 15:00
- Gold: +107
- CS: -2
- XP: +233
Typical gap to Maokai, from 905 games that reached 15:00.
Does Seraphine counter Maokai?
Even on the count: Seraphine lands at 51% over 905 games. Neither pick wins the lane alone, so take the side you play better and use the rows below to see which early spots swing this one, then play your first ten minutes around them.
Your Seraphine game plan against Maokai
With a gold lead at 10:00, Seraphine wins 59% of 532 games in this matchup. Behind at the same mark, the rate drops to 41% over 372.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 59% | 532 |
| Behind in gold at 10:00 | 41% | 372 |
| First blood | 56% | 390 |
| +kills at 10:00 | 56% | 330 |
| +CS at 10:00 | 51% | 337 |
| 0 deaths at 10:00 | 58% | 231 |
| 0 deaths at 15:00 | 68% | 80 |
In the median game here, the first death comes near 6:12 and level 6 lands around 8:23. Until your spike is online, treat the all-in window with respect.
Seraphine in Support: the items that actually get built
Into Maokai specifically, Seraphine finishes Echoes of Helia first most often: 53.8% over 240 games of this matchup.
The most-finished Seraphine core is Echoes of Helia, Moonstone Renewer, Redemption: 59.4% across 1,196 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (33,429 games).
Skill plan: Seraphine players max Q first and take Q at level 1.