MacroMind matchup data: real ranked games, not opinions

Seraphine vs Blitzcrank

Seraphine vs Blitzcrank in Support: who wins more often?

Across 3,257 ranked games in Support, Seraphine beats Blitzcrank in 50% of them.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Seraphine ahead by 239 gold.

Seraphine at 15:00

Typical gap to Blitzcrank, from 3,232 games that reached 15:00.

Does Seraphine counter Blitzcrank?

Even on the count: Seraphine lands at 50% over 3,257 games. Neither pick wins the lane alone, so take the side you play better and use the rows below to see which early spots swing this one, then play your first ten minutes around them.

Your Seraphine game plan against Blitzcrank

With a gold lead at 10:00, Seraphine wins 56% of 2,049 games in this matchup. Behind at the same mark, the rate drops to 40% over 1,207.

The spotWin rateGames
Ahead in gold at 10:0056%2,049
Behind in gold at 10:0040%1,207
First blood58%1,278
+kills at 10:0054%1,282
+CS at 10:0049%1,687
0 deaths at 10:0057%750
0 deaths at 15:0071%242

In the median game here, the first death comes near 5:42 and level 6 lands around 8:33. Until your spike is online, treat the all-in window with respect.

Seraphine in Support: the items that actually get built

Into Blitzcrank specifically, Seraphine finishes Echoes of Helia first most often: 52.6% over 932 games of this matchup.

The most-finished Seraphine core is Echoes of Helia, Moonstone Renewer, Redemption: 59.4% across 1,196 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (33,429 games).

Skill plan: Seraphine players max Q first and take Q at level 1.

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