MacroMind matchup data: real ranked games, not opinions
Seraphine vs Bard
Seraphine vs Bard in Support: who wins more often?
Across 3,399 ranked games in Support, Seraphine beats Bard in 50% of them.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Seraphine behind by 1 gold.
Seraphine at 15:00
- Gold: -1
- CS: +4
- XP: +55
Typical gap to Bard, from 3,378 games that reached 15:00.
Does Seraphine counter Bard?
Even on the count: Seraphine lands at 50% over 3,399 games. Neither pick wins the lane alone, so take the side you play better and use the rows below to see which early spots swing this one, then play your first ten minutes around them.
Your Seraphine game plan against Bard
With a gold lead at 10:00, Seraphine wins 57% of 1,744 games in this matchup. Behind at the same mark, the rate drops to 42% over 1,651.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 57% | 1,744 |
| Behind in gold at 10:00 | 42% | 1,651 |
| First blood | 55% | 1,491 |
| +kills at 10:00 | 55% | 1,181 |
| +CS at 10:00 | 50% | 2,185 |
| 0 deaths at 10:00 | 59% | 983 |
| 0 deaths at 15:00 | 66% | 339 |
In the median game here, the first death comes near 6:46 and level 6 lands around 8:33. Until your spike is online, treat the all-in window with respect.
Seraphine in Support: the items that actually get built
Into Bard specifically, Seraphine finishes Echoes of Helia first most often: 51.4% over 1,026 games of this matchup.
The most-finished Seraphine core is Echoes of Helia, Moonstone Renewer, Redemption: 59.4% across 1,196 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (33,429 games).
Skill plan: Seraphine players max Q first and take Q at level 1.