MacroMind matchup data: real ranked games, not opinions

Karma vs Seraphine

How often does Karma beat Seraphine in Support?

Karma into Seraphine in Support: 48% observed win rate across 6,139 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Karma behind by 106 gold.

Karma at 15:00

Typical gap to Seraphine, from 6,107 games that reached 15:00.

Does Karma counter Seraphine?

The count says no. Seraphine holds 52% of 6,139 ranked Support games here. The lane is still winnable. Karma wins it back from the spots below, so learn which ones swing it before you lock in Karma against Seraphine, and play for those first.

Beating Seraphine: the Karma game plan

A gold lead at 10:00 puts Karma at 56% across 2,770 games. Flip the lead and Karma falls to 42% across 3,365.

The spotWin rateGames
Ahead in gold at 10:0056%2,770
Behind in gold at 10:0042%3,365
First blood55%1,854
+kills at 10:0054%1,301
+CS at 10:0047%2,936
0 deaths at 10:0054%1,881
0 deaths at 15:0062%750

Someone usually dies here around 6:53 in the median game, and level 6 lands near 8:32. Until your spike is online, respect the all-in.

Karma's Support build, with receipts

Into Seraphine specifically, Karma finishes Echoes of Helia first most often: 48.5% over 1,317 games of this matchup.

The most-finished core in this exact matchup is Echoes of Helia, Moonstone Renewer, Redemption: 56.1% across 139 games.

The most-finished Karma core is Echoes of Helia, Moonstone Renewer, Redemption: 57.2% across 2,834 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Moonstone Renewer (25,890 games).

Skill plan: Karma players max Q first and take Q at level 1.

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