MacroMind matchup data: real ranked games, not opinions
Karma vs Brand
Karma vs Brand in Support: who wins more often?
Across 2,077 ranked games in Support, Karma beats Brand in 53% of them.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Karma behind by 176 gold.
Karma at 15:00
- Gold: -176
- CS: -2
- XP: +33
Typical gap to Brand, from 2,067 games that reached 15:00.
Does Karma counter Brand?
On the count, yes. Karma takes 53% of 2,077 ranked Support games against Brand. Protect the edge: the rows below show what Karma wins with a gold lead at 10:00, and how far it drops from behind, so trade for that lead early and do not give it back.
Your Karma game plan against Brand
With a gold lead at 10:00, Karma wins 61% of 939 games in this matchup. Behind at the same mark, the rate drops to 46% over 1,137.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 61% | 939 |
| Behind in gold at 10:00 | 46% | 1,137 |
| First blood | 57% | 726 |
| +kills at 10:00 | 57% | 492 |
| +CS at 10:00 | 51% | 940 |
| 0 deaths at 10:00 | 60% | 641 |
| 0 deaths at 15:00 | 67% | 254 |
In the median game here, the first death comes near 6:54 and level 6 lands around 8:27. Until your spike is online, treat the all-in window with respect.
Karma in Support: the items that actually get built
Into Brand specifically, Karma finishes Echoes of Helia first most often: 57.2% over 442 games of this matchup.
The most-finished core in this exact matchup is Echoes of Helia, Moonstone Renewer, Redemption: 50.0% across 74 games.
The most-finished Karma core is Echoes of Helia, Moonstone Renewer, Redemption: 57.2% across 2,834 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Moonstone Renewer (25,890 games).
Skill plan: Karma players max Q first and take Q at level 1.