MacroMind matchup data: real ranked games, not opinions

Karma vs Brand

Karma vs Brand in Support: who wins more often?

Across 2,077 ranked games in Support, Karma beats Brand in 53% of them.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Karma behind by 176 gold.

Karma at 15:00

Typical gap to Brand, from 2,067 games that reached 15:00.

Does Karma counter Brand?

On the count, yes. Karma takes 53% of 2,077 ranked Support games against Brand. Protect the edge: the rows below show what Karma wins with a gold lead at 10:00, and how far it drops from behind, so trade for that lead early and do not give it back.

Your Karma game plan against Brand

With a gold lead at 10:00, Karma wins 61% of 939 games in this matchup. Behind at the same mark, the rate drops to 46% over 1,137.

The spotWin rateGames
Ahead in gold at 10:0061%939
Behind in gold at 10:0046%1,137
First blood57%726
+kills at 10:0057%492
+CS at 10:0051%940
0 deaths at 10:0060%641
0 deaths at 15:0067%254

In the median game here, the first death comes near 6:54 and level 6 lands around 8:27. Until your spike is online, treat the all-in window with respect.

Karma in Support: the items that actually get built

Into Brand specifically, Karma finishes Echoes of Helia first most often: 57.2% over 442 games of this matchup.

The most-finished core in this exact matchup is Echoes of Helia, Moonstone Renewer, Redemption: 50.0% across 74 games.

The most-finished Karma core is Echoes of Helia, Moonstone Renewer, Redemption: 57.2% across 2,834 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Moonstone Renewer (25,890 games).

Skill plan: Karma players max Q first and take Q at level 1.

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