MacroMind matchup data — real ranked games, not opinions
Brand vs Karma
How often does Brand beat Karma in Support?
Brand into Karma in Support: 47% observed win rate across 2,077 ranked games. Counted from real matches, and every number here shows its sample size.
By 15 minutes the median game has Brand ahead by 176 gold.
Does Brand counter Karma?
The count says no. Karma holds 53% of 2,077 ranked Support games here, and that gap clears the noise band. The matchup still gets won from {{champion}}'s side — the conditional rates on this page show where, each with its own game count.
Beating Karma: the Brand game plan
A 300-gold lead at 10:00 puts Brand at 54% across 1,137 games. Flip the lead and Brand falls to 39% across 939.
| The spot | Win rate | Games |
|---|---|---|
| 300 gold up at 10:00 | 54% | 1,137 |
| 300 gold down at 10:00 | 39% | 939 |
| First blood | 53% | 645 |
| +kills at 10:00 | 51% | 774 |
| +CS at 10:00 | 46% | 1,014 |
| 0 deaths at 10:00 | 60% | 341 |
| 0 deaths at 15:00 | 68% | 99 |
Someone usually dies here around 5:05 in the median game, and level 6 lands near 8:35. Until your spike is online, respect the all-in.
Brand's Support build, with receipts
Into Karma specifically, Brand finishes Rylai's Crystal Scepter first most often: 49.1% over 576 games of this matchup.
The most-finished core in this exact matchup is Rylai's Crystal Scepter, Liandry's Torment, Morellonomicon: 55.3% across 47 games.
The most-finished Brand core is Rylai's Crystal Scepter, Liandry's Torment, Morellonomicon: 51.0% across 902 games when all three got done. All matchups, patches 16.1-16.12.
Most games start Health Potion + Health Potion; the first finished item is usually Rylai's Crystal Scepter (11,116 games).
Skill plan: Brand players max W first and take W at level 1.