MacroMind matchup data: real ranked games, not opinions

Brand vs Karma

How often does Brand beat Karma in Support?

Brand into Karma in Support: 47% observed win rate across 2,077 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Brand ahead by 176 gold.

Brand at 15:00

Typical gap to Karma, from 2,067 games that reached 15:00.

Does Brand counter Karma?

The count says no. Karma holds 53% of 2,077 ranked Support games here. The lane is still winnable. Brand wins it back from the spots below, so learn which ones swing it before you lock in Brand against Karma, and play for those first.

Beating Karma: the Brand game plan

A gold lead at 10:00 puts Brand at 54% across 1,137 games. Flip the lead and Brand falls to 39% across 939.

The spotWin rateGames
Ahead in gold at 10:0054%1,137
Behind in gold at 10:0039%939
First blood53%645
+kills at 10:0051%774
+CS at 10:0046%1,014
0 deaths at 10:0060%341
0 deaths at 15:0068%99

Someone usually dies here around 5:05 in the median game, and level 6 lands near 8:35. Until your spike is online, respect the all-in.

Brand's Support build, with receipts

Into Karma specifically, Brand finishes Rylai's Crystal Scepter first most often: 49.1% over 576 games of this matchup.

The most-finished core in this exact matchup is Rylai's Crystal Scepter, Liandry's Torment, Morellonomicon: 55.3% across 47 games.

The most-finished Brand core is Rylai's Crystal Scepter, Liandry's Torment, Morellonomicon: 51.0% across 902 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Rylai's Crystal Scepter (11,116 games).

Skill plan: Brand players max W first and take W at level 1.

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