MacroMind matchup data: real ranked games, not opinions
Brand vs Rakan
How often does Brand beat Rakan in Support?
Brand into Rakan in Support: 50% observed win rate across 713 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Brand ahead by 375 gold.
Brand at 15:00
- Gold: +375
- CS: +2
- XP: +264
Typical gap to Rakan, from 710 games that reached 15:00.
Does Brand counter Rakan?
No counter here: Brand sits at 50% over 713 games. The swing lives in the spots below, so play the side you know better and chase the row that moves the number the most in this lane, then hold that lead through the first back.
Beating Rakan: the Brand game plan
A gold lead at 10:00 puts Brand at 57% across 467 games. Flip the lead and Brand falls to 38% across 246.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 57% | 467 |
| Behind in gold at 10:00 | 38% | 246 |
| First blood | 55% | 265 |
| +kills at 10:00 | 56% | 319 |
| +CS at 10:00 | 46% | 312 |
| 0 deaths at 10:00 | 54% | 122 |
Someone usually dies here around 5:25 in the median game, and level 6 lands near 8:26. Until your spike is online, respect the all-in.
Brand's Support build, with receipts
Into Rakan specifically, Brand finishes Rylai's Crystal Scepter first most often: 51.4% over 181 games of this matchup.
The most-finished Brand core is Rylai's Crystal Scepter, Liandry's Torment, Morellonomicon: 51.0% across 902 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Rylai's Crystal Scepter (11,116 games).
Skill plan: Brand players max W first and take W at level 1.