MacroMind matchup data: real ranked games, not opinions
Yuumi vs Brand
Yuumi vs Brand in Support: who wins more often?
Across 1,061 ranked games in Support, Yuumi beats Brand in 50% of them.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Yuumi behind by 346 gold.
Yuumi at 15:00
- Gold: -346
- CS: -11
- XP: +337
Typical gap to Brand, from 1,056 games that reached 15:00.
Does Yuumi counter Brand?
Even on the count: Yuumi lands at 50% over 1,061 games. Neither pick wins the lane alone, so take the side you play better and use the rows below to see which early spots swing this one, then play your first ten minutes around them.
Your Yuumi game plan against Brand
With a gold lead at 10:00, Yuumi wins 60% of 369 games in this matchup. Behind at the same mark, the rate drops to 44% over 691.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 60% | 369 |
| Behind in gold at 10:00 | 44% | 691 |
| First blood | 53% | 395 |
| +kills at 10:00 | 53% | 221 |
| +CS at 10:00 | 43% | 190 |
| 0 deaths at 10:00 | 54% | 448 |
| 0 deaths at 15:00 | 61% | 220 |
In the median game here, the first death comes near 8:01 and level 6 lands around 8:12. Until your spike is online, treat the all-in window with respect.
Yuumi in Support: the items that actually get built
Into Brand specifically, Yuumi finishes Mikael's Blessing first most often: 46.9% over 179 games of this matchup.
The most-finished Yuumi core is Mikael's Blessing, Moonstone Renewer, Ardent Censer: 59.7% across 1,075 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Control Ward; the first finished item is usually Moonstone Renewer (13,055 games).
Skill plan: Yuumi players max Q first and take Q at level 1.