MacroMind matchup data: real ranked games, not opinions
Seraphine vs Twitch
How often does Seraphine beat Twitch in Support?
Seraphine into Twitch in Support: 52% observed win rate across 167 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Seraphine behind by 827 gold.
Seraphine at 15:00
- Gold: -827
- CS: 0
- XP: +236
Typical gap to Twitch, from 166 games that reached 15:00.
Does Seraphine counter Twitch?
No counter here: Seraphine sits at 52% over 167 games. The swing lives in the spots below, so play the side you know better and chase the row that moves the number the most in this lane, then hold that lead through the first back.
Beating Twitch: the Seraphine game plan
| The spot | Win rate | Games |
|---|---|---|
| Behind in gold at 10:00 | 50% | 131 |
| First blood | 52% | 66 |
| +CS at 10:00 | 50% | 91 |
| 0 deaths at 10:00 | 49% | 43 |
Someone usually dies here around 5:35 in the median game, and level 6 lands near 8:37. Until your spike is online, respect the all-in.
Seraphine's Support build, with receipts
Into Twitch specifically, Seraphine finishes Echoes of Helia first most often: 57.8% over 45 games of this matchup.
The most-finished Seraphine core is Echoes of Helia, Moonstone Renewer, Redemption: 59.4% across 1,196 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (33,429 games).
Skill plan: Seraphine players max Q first and take Q at level 1.