MacroMind matchup data: real ranked games, not opinions

Seraphine vs Swain

How often does Seraphine beat Swain in Support?

Seraphine into Swain in Support: 55% observed win rate across 1,707 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Seraphine behind by 59 gold.

Seraphine at 15:00

Typical gap to Swain, from 1,697 games that reached 15:00.

Does Seraphine counter Swain?

The count says yes: across 1,707 ranked Support games into Swain, Seraphine takes 55%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Seraphine.

Beating Swain: the Seraphine game plan

A gold lead at 10:00 puts Seraphine at 64% across 835 games. Flip the lead and Seraphine falls to 46% across 871.

The spotWin rateGames
Ahead in gold at 10:0064%835
Behind in gold at 10:0046%871
First blood60%736
+kills at 10:0061%555
+CS at 10:0051%551
0 deaths at 10:0066%421
0 deaths at 15:0075%137

Someone usually dies here around 5:38 in the median game, and level 6 lands near 8:28. Until your spike is online, respect the all-in.

Seraphine's Support build, with receipts

Into Swain specifically, Seraphine finishes Echoes of Helia first most often: 56.6% over 438 games of this matchup.

The most-finished Seraphine core is Echoes of Helia, Moonstone Renewer, Redemption: 59.4% across 1,196 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (33,429 games).

Skill plan: Seraphine players max Q first and take Q at level 1.

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