MacroMind matchup data: real ranked games, not opinions
Seraphine vs Swain
How often does Seraphine beat Swain in Support?
Seraphine into Swain in Support: 55% observed win rate across 1,707 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Seraphine behind by 59 gold.
Seraphine at 15:00
- Gold: -59
- CS: -4
- XP: +48
Typical gap to Swain, from 1,697 games that reached 15:00.
Does Seraphine counter Swain?
The count says yes: across 1,707 ranked Support games into Swain, Seraphine takes 55%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Seraphine.
Beating Swain: the Seraphine game plan
A gold lead at 10:00 puts Seraphine at 64% across 835 games. Flip the lead and Seraphine falls to 46% across 871.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 64% | 835 |
| Behind in gold at 10:00 | 46% | 871 |
| First blood | 60% | 736 |
| +kills at 10:00 | 61% | 555 |
| +CS at 10:00 | 51% | 551 |
| 0 deaths at 10:00 | 66% | 421 |
| 0 deaths at 15:00 | 75% | 137 |
Someone usually dies here around 5:38 in the median game, and level 6 lands near 8:28. Until your spike is online, respect the all-in.
Seraphine's Support build, with receipts
Into Swain specifically, Seraphine finishes Echoes of Helia first most often: 56.6% over 438 games of this matchup.
The most-finished Seraphine core is Echoes of Helia, Moonstone Renewer, Redemption: 59.4% across 1,196 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (33,429 games).
Skill plan: Seraphine players max Q first and take Q at level 1.