MacroMind matchup data: real ranked games, not opinions
Seraphine vs Pantheon
Seraphine vs Pantheon in Support: who wins more often?
Across 1,714 ranked games in Support, Seraphine beats Pantheon in 55% of them.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Seraphine behind by 403 gold.
Seraphine at 15:00
- Gold: -403
- CS: -1
- XP: +166
Typical gap to Pantheon, from 1,705 games that reached 15:00.
Does Seraphine counter Pantheon?
On the count, yes. Seraphine takes 55% of 1,714 ranked Support games against Pantheon. Protect the edge: the rows below show what Seraphine wins with a gold lead at 10:00, and how far it drops from behind, so trade for that lead early and do not give it back.
Your Seraphine game plan against Pantheon
With a gold lead at 10:00, Seraphine wins 66% of 711 games in this matchup. Behind at the same mark, the rate drops to 47% over 1,001.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 66% | 711 |
| Behind in gold at 10:00 | 47% | 1,001 |
| First blood | 59% | 712 |
| +kills at 10:00 | 65% | 447 |
| +CS at 10:00 | 52% | 722 |
| 0 deaths at 10:00 | 64% | 384 |
| 0 deaths at 15:00 | 70% | 136 |
In the median game here, the first death comes near 5:25 and level 6 lands around 8:34. Until your spike is online, treat the all-in window with respect.
Seraphine in Support: the items that actually get built
Into Pantheon specifically, Seraphine finishes Echoes of Helia first most often: 57.4% over 455 games of this matchup.
The most-finished Seraphine core is Echoes of Helia, Moonstone Renewer, Redemption: 59.4% across 1,196 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (33,429 games).
Skill plan: Seraphine players max Q first and take Q at level 1.