MacroMind matchup data: real ranked games, not opinions

Rell vs Yuumi

How often does Rell beat Yuumi in Support?

Rell into Yuumi in Support: 56% observed win rate across 1,679 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Rell ahead by 240 gold.

Rell at 15:00

Typical gap to Yuumi, from 1,665 games that reached 15:00.

Does Rell counter Yuumi?

The count says yes: across 1,679 ranked Support games into Yuumi, Rell takes 56%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Rell.

Beating Yuumi: the Rell game plan

A gold lead at 10:00 puts Rell at 64% across 981 games. Flip the lead and Rell falls to 43% across 698.

The spotWin rateGames
Ahead in gold at 10:0064%981
Behind in gold at 10:0043%698
First blood61%577
+kills at 10:0061%559
+CS at 10:0056%1,326
0 deaths at 10:0066%424
0 deaths at 15:0072%156

Someone usually dies here around 5:40 in the median game, and level 6 lands near 8:48. Until your spike is online, respect the all-in.

Rell's Support build, with receipts

Into Yuumi specifically, Rell finishes Zeke's Convergence first most often: 54.8% over 363 games of this matchup.

The most-finished Rell core is Zeke's Convergence, Locket of the Iron Solari, Knight's Vow: 62.4% across 921 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Zeke's Convergence (11,475 games).

Skill plan: Rell players max W first and take W at level 1.

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