MacroMind matchup data: real ranked games, not opinions
Rell vs Yuumi
How often does Rell beat Yuumi in Support?
Rell into Yuumi in Support: 56% observed win rate across 1,679 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Rell ahead by 240 gold.
Rell at 15:00
- Gold: +240
- CS: +8
- XP: -394
Typical gap to Yuumi, from 1,665 games that reached 15:00.
Does Rell counter Yuumi?
The count says yes: across 1,679 ranked Support games into Yuumi, Rell takes 56%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Rell.
Beating Yuumi: the Rell game plan
A gold lead at 10:00 puts Rell at 64% across 981 games. Flip the lead and Rell falls to 43% across 698.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 64% | 981 |
| Behind in gold at 10:00 | 43% | 698 |
| First blood | 61% | 577 |
| +kills at 10:00 | 61% | 559 |
| +CS at 10:00 | 56% | 1,326 |
| 0 deaths at 10:00 | 66% | 424 |
| 0 deaths at 15:00 | 72% | 156 |
Someone usually dies here around 5:40 in the median game, and level 6 lands near 8:48. Until your spike is online, respect the all-in.
Rell's Support build, with receipts
Into Yuumi specifically, Rell finishes Zeke's Convergence first most often: 54.8% over 363 games of this matchup.
The most-finished Rell core is Zeke's Convergence, Locket of the Iron Solari, Knight's Vow: 62.4% across 921 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Zeke's Convergence (11,475 games).
Skill plan: Rell players max W first and take W at level 1.