MacroMind matchup data: real ranked games, not opinions

Rell vs Sona

How often does Rell beat Sona in Support?

Rell into Sona in Support: 51% observed win rate across 874 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Rell ahead by 6 gold.

Rell at 15:00

Typical gap to Sona, from 869 games that reached 15:00.

Does Rell counter Sona?

No counter here: Rell sits at 51% over 874 games. The swing lives in the spots below, so play the side you know better and chase the row that moves the number the most in this lane, then hold that lead through the first back.

Beating Sona: the Rell game plan

A gold lead at 10:00 puts Rell at 58% across 462 games. Flip the lead and Rell falls to 42% across 410.

The spotWin rateGames
Ahead in gold at 10:0058%462
Behind in gold at 10:0042%410
First blood55%283
+kills at 10:0055%266
+CS at 10:0048%550
0 deaths at 10:0060%194
0 deaths at 15:0076%79

Someone usually dies here around 5:23 in the median game, and level 6 lands near 8:58. Until your spike is online, respect the all-in.

Rell's Support build, with receipts

Into Sona specifically, Rell finishes Zeke's Convergence first most often: 48.8% over 205 games of this matchup.

The most-finished Rell core is Zeke's Convergence, Locket of the Iron Solari, Knight's Vow: 62.4% across 921 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Zeke's Convergence (11,475 games).

Skill plan: Rell players max W first and take W at level 1.

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