MacroMind matchup data: real ranked games, not opinions

Rell vs Lux

Rell vs Lux in Support: who wins more often?

Across 1,107 ranked games in Support, Rell beats Lux in 50% of them.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Rell behind by 384 gold.

Rell at 15:00

Typical gap to Lux, from 1,101 games that reached 15:00.

Does Rell counter Lux?

Even on the count: Rell lands at 50% over 1,107 games. Neither pick wins the lane alone, so take the side you play better and use the rows below to see which early spots swing this one, then play your first ten minutes around them.

Your Rell game plan against Lux

With a gold lead at 10:00, Rell wins 60% of 428 games in this matchup. Behind at the same mark, the rate drops to 44% over 678.

The spotWin rateGames
Ahead in gold at 10:0060%428
Behind in gold at 10:0044%678
First blood52%375
+kills at 10:0057%311
+CS at 10:0046%450
0 deaths at 10:0062%173
0 deaths at 15:0078%50

In the median game here, the first death comes near 4:05 and level 6 lands around 9:10. Until your spike is online, treat the all-in window with respect.

Rell in Support: the items that actually get built

Into Lux specifically, Rell finishes Zeke's Convergence first most often: 51.8% over 193 games of this matchup.

The most-finished Rell core is Zeke's Convergence, Locket of the Iron Solari, Knight's Vow: 62.4% across 921 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Zeke's Convergence (11,475 games).

Skill plan: Rell players max W first and take W at level 1.

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