MacroMind matchup data: real ranked games, not opinions

Rell vs Karma

Rell vs Karma in Support: who wins more often?

Across 2,390 ranked games in Support, Rell beats Karma in 50% of them.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Rell behind by 116 gold.

Rell at 15:00

Typical gap to Karma, from 2,367 games that reached 15:00.

Does Rell counter Karma?

Even on the count: Rell lands at 50% over 2,390 games. Neither pick wins the lane alone, so take the side you play better and use the rows below to see which early spots swing this one, then play your first ten minutes around them.

Your Rell game plan against Karma

With a gold lead at 10:00, Rell wins 60% of 1,024 games in this matchup. Behind at the same mark, the rate drops to 43% over 1,365.

The spotWin rateGames
Ahead in gold at 10:0060%1,024
Behind in gold at 10:0043%1,365
First blood57%724
+kills at 10:0055%680
+CS at 10:0049%1,330
0 deaths at 10:0056%449
0 deaths at 15:0065%169

In the median game here, the first death comes near 4:59 and level 6 lands around 9:07. Until your spike is online, treat the all-in window with respect.

Rell in Support: the items that actually get built

Into Karma specifically, Rell finishes Zeke's Convergence first most often: 52.6% over 551 games of this matchup.

The most-finished core in this exact matchup is Zeke's Convergence, Locket of the Iron Solari, Knight's Vow: 58.1% across 43 games.

The most-finished Rell core is Zeke's Convergence, Locket of the Iron Solari, Knight's Vow: 62.4% across 921 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Zeke's Convergence (11,475 games).

Skill plan: Rell players max W first and take W at level 1.

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