MacroMind matchup data: real ranked games, not opinions
Karma vs Rell
How often does Karma beat Rell in Support?
Karma into Rell in Support: 50% observed win rate across 2,390 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Karma ahead by 116 gold.
Karma at 15:00
- Gold: +116
- CS: 0
- XP: +135
Typical gap to Rell, from 2,367 games that reached 15:00.
Does Karma counter Rell?
No counter here: Karma sits at 50% over 2,390 games. The swing lives in the spots below, so play the side you know better and chase the row that moves the number the most in this lane, then hold that lead through the first back.
Beating Rell: the Karma game plan
A gold lead at 10:00 puts Karma at 57% across 1,365 games. Flip the lead and Karma falls to 40% across 1,024.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 57% | 1,365 |
| Behind in gold at 10:00 | 40% | 1,024 |
| First blood | 53% | 797 |
| +kills at 10:00 | 54% | 717 |
| +CS at 10:00 | 48% | 895 |
| 0 deaths at 10:00 | 59% | 618 |
| 0 deaths at 15:00 | 67% | 211 |
Someone usually dies here around 6:00 in the median game, and level 6 lands near 8:41. Until your spike is online, respect the all-in.
Karma's Support build, with receipts
Into Rell specifically, Karma finishes Moonstone Renewer first most often: 50.3% over 459 games of this matchup.
The most-finished core in this exact matchup is Echoes of Helia, Moonstone Renewer, Redemption: 55.9% across 68 games.
The most-finished Karma core is Echoes of Helia, Moonstone Renewer, Redemption: 57.2% across 2,834 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Moonstone Renewer (25,890 games).
Skill plan: Karma players max Q first and take Q at level 1.