MacroMind matchup data: real ranked games, not opinions

Rell vs Brand

Rell vs Brand in Support: who wins more often?

Across 703 ranked games in Support, Rell beats Brand in 49% of them.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Rell behind by 325 gold.

Rell at 15:00

Typical gap to Brand, from 699 games that reached 15:00.

Does Rell counter Brand?

Even on the count: Rell lands at 49% over 703 games. Neither pick wins the lane alone, so take the side you play better and use the rows below to see which early spots swing this one, then play your first ten minutes around them.

Your Rell game plan against Brand

With a gold lead at 10:00, Rell wins 62% of 285 games in this matchup. Behind at the same mark, the rate drops to 40% over 418.

The spotWin rateGames
Ahead in gold at 10:0062%285
Behind in gold at 10:0040%418
First blood58%246
+kills at 10:0061%203
+CS at 10:0044%306
0 deaths at 10:0056%132
0 deaths at 15:0061%46

In the median game here, the first death comes near 5:02 and level 6 lands around 9:00. Until your spike is online, treat the all-in window with respect.

Rell in Support: the items that actually get built

Into Brand specifically, Rell finishes Zeke's Convergence first most often: 41.5% over 142 games of this matchup.

The most-finished Rell core is Zeke's Convergence, Locket of the Iron Solari, Knight's Vow: 62.4% across 921 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Zeke's Convergence (11,475 games).

Skill plan: Rell players max W first and take W at level 1.

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