MacroMind matchup data: real ranked games, not opinions

Rell vs Blitzcrank

Rell vs Blitzcrank in Support: who wins more often?

Across 1,154 ranked games in Support, Rell beats Blitzcrank in 54% of them.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Rell ahead by 55 gold.

Rell at 15:00

Typical gap to Blitzcrank, from 1,144 games that reached 15:00.

Does Rell counter Blitzcrank?

On the count, yes. Rell takes 54% of 1,154 ranked Support games against Blitzcrank. Protect the edge: the rows below show what Rell wins with a gold lead at 10:00, and how far it drops from behind, so trade for that lead early and do not give it back.

Your Rell game plan against Blitzcrank

With a gold lead at 10:00, Rell wins 60% of 598 games in this matchup. Behind at the same mark, the rate drops to 46% over 555.

The spotWin rateGames
Ahead in gold at 10:0060%598
Behind in gold at 10:0046%555
First blood59%360
+kills at 10:0056%355
+CS at 10:0054%625
0 deaths at 10:0063%194
0 deaths at 15:0082%45

In the median game here, the first death comes near 4:12 and level 6 lands around 9:03. Until your spike is online, treat the all-in window with respect.

Rell in Support: the items that actually get built

Into Blitzcrank specifically, Rell finishes Zeke's Convergence first most often: 52.7% over 260 games of this matchup.

The most-finished Rell core is Zeke's Convergence, Locket of the Iron Solari, Knight's Vow: 62.4% across 921 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Zeke's Convergence (11,475 games).

Skill plan: Rell players max W first and take W at level 1.

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