MacroMind matchup data: real ranked games, not opinions

Blitzcrank vs Rell

How often does Blitzcrank beat Rell in Support?

Blitzcrank into Rell in Support: 47% observed win rate across 1,154 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Blitzcrank behind by 54 gold.

Blitzcrank at 15:00

Typical gap to Rell, from 1,144 games that reached 15:00.

Does Blitzcrank counter Rell?

The count says no. Rell holds 54% of 1,154 ranked Support games here. The lane is still winnable. Blitzcrank wins it back from the spots below, so learn which ones swing it before you lock in Blitzcrank against Rell, and play for those first.

Beating Rell: the Blitzcrank game plan

A gold lead at 10:00 puts Blitzcrank at 54% across 555 games. Flip the lead and Blitzcrank falls to 40% across 598.

The spotWin rateGames
Ahead in gold at 10:0054%555
Behind in gold at 10:0040%598
First blood50%370
+kills at 10:0051%335
+CS at 10:0046%447
0 deaths at 10:0054%236
0 deaths at 15:0056%82

Someone usually dies here around 5:04 in the median game, and level 6 lands near 9:04. Until your spike is online, respect the all-in.

Blitzcrank's Support build, with receipts

Into Rell specifically, Blitzcrank finishes Locket of the Iron Solari first most often: 44.9% over 285 games of this matchup.

The most-finished Blitzcrank core is Locket of the Iron Solari, Zeke's Convergence, Bandlepipes: 54.7% across 856 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Locket of the Iron Solari (18,449 games).

Skill plan: Blitzcrank players max Q first and take Q at level 1.

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