MacroMind matchup data: real ranked games, not opinions
Nami vs Maokai
Nami vs Maokai in Support: who wins more often?
Across 1,545 ranked games in Support, Nami beats Maokai in 51% of them.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Nami behind by 115 gold.
Nami at 15:00
- Gold: -115
- CS: -4
- XP: +142
Typical gap to Maokai, from 1,544 games that reached 15:00.
Does Nami counter Maokai?
Even on the count: Nami lands at 51% over 1,545 games. Neither pick wins the lane alone, so take the side you play better and use the rows below to see which early spots swing this one, then play your first ten minutes around them.
Your Nami game plan against Maokai
With a gold lead at 10:00, Nami wins 60% of 681 games in this matchup. Behind at the same mark, the rate drops to 43% over 862.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 60% | 681 |
| Behind in gold at 10:00 | 43% | 862 |
| First blood | 57% | 457 |
| +kills at 10:00 | 57% | 343 |
| +CS at 10:00 | 48% | 514 |
| 0 deaths at 10:00 | 58% | 442 |
| 0 deaths at 15:00 | 66% | 171 |
In the median game here, the first death comes near 6:20 and level 6 lands around 8:39. Until your spike is online, treat the all-in window with respect.
Nami in Support: the items that actually get built
Into Maokai specifically, Nami finishes Imperial Mandate first most often: 51.6% over 496 games of this matchup.
The most-finished Nami core is Imperial Mandate, Moonstone Renewer, Redemption: 57.4% across 2,965 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Imperial Mandate (62,501 games).
Skill plan: Nami players max W first and take W at level 1.