MacroMind matchup data: real ranked games, not opinions
Nami vs Lux
Nami vs Lux in Support: who wins more often?
Across 5,369 ranked games in Support, Nami beats Lux in 54% of them.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Nami behind by 326 gold.
Nami at 15:00
- Gold: -326
- CS: -6
- XP: -89
Typical gap to Lux, from 5,341 games that reached 15:00.
Does Nami counter Lux?
On the count, yes. Nami takes 54% of 5,369 ranked Support games against Lux. Protect the edge: the rows below show what Nami wins with a gold lead at 10:00, and how far it drops from behind, so trade for that lead early and do not give it back.
Your Nami game plan against Lux
With a gold lead at 10:00, Nami wins 65% of 2,101 games in this matchup. Behind at the same mark, the rate drops to 48% over 3,266.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 65% | 2,101 |
| Behind in gold at 10:00 | 48% | 3,266 |
| First blood | 60% | 1,768 |
| +kills at 10:00 | 63% | 1,155 |
| +CS at 10:00 | 53% | 1,720 |
| 0 deaths at 10:00 | 61% | 1,571 |
| 0 deaths at 15:00 | 68% | 597 |
In the median game here, the first death comes near 6:23 and level 6 lands around 8:40. Until your spike is online, treat the all-in window with respect.
Nami in Support: the items that actually get built
Into Lux specifically, Nami finishes Imperial Mandate first most often: 54.8% over 1,598 games of this matchup.
The most-finished core in this exact matchup is Imperial Mandate, Moonstone Renewer, Ardent Censer: 69.3% across 88 games.
The most-finished Nami core is Imperial Mandate, Moonstone Renewer, Redemption: 57.4% across 2,965 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Imperial Mandate (62,501 games).
Skill plan: Nami players max W first and take W at level 1.