MacroMind matchup data: real ranked games, not opinions
Milio vs Yuumi
How often does Milio beat Yuumi in Support?
Milio into Yuumi in Support: 53% observed win rate across 3,110 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Milio ahead by 12 gold.
Milio at 15:00
- Gold: +12
- CS: +6
- XP: -342
Typical gap to Yuumi, from 3,100 games that reached 15:00.
Does Milio counter Yuumi?
The count says yes: across 3,110 ranked Support games into Yuumi, Milio takes 53%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Milio.
Beating Yuumi: the Milio game plan
A gold lead at 10:00 puts Milio at 63% across 1,639 games. Flip the lead and Milio falls to 42% across 1,470.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 63% | 1,639 |
| Behind in gold at 10:00 | 42% | 1,470 |
| First blood | 58% | 781 |
| +kills at 10:00 | 55% | 619 |
| +CS at 10:00 | 53% | 2,319 |
| 0 deaths at 10:00 | 60% | 1,279 |
| 0 deaths at 15:00 | 68% | 613 |
Someone usually dies here around 8:11 in the median game, and level 6 lands near 8:26. Until your spike is online, respect the all-in.
Milio's Support build, with receipts
Into Yuumi specifically, Milio finishes Echoes of Helia first most often: 52.5% over 751 games of this matchup.
The most-finished Milio core is Echoes of Helia, Moonstone Renewer, Ardent Censer: 63.3% across 2,338 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (26,795 games).
Skill plan: Milio players max E first and take E at level 1.