MacroMind matchup data: real ranked games, not opinions
Milio vs Lux
Milio vs Lux in Support: who wins more often?
Across 3,017 ranked games in Support, Milio beats Lux in 55% of them.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Milio behind by 455 gold.
Milio at 15:00
- Gold: -455
- CS: -5
- XP: -108
Typical gap to Lux, from 2,998 games that reached 15:00.
Does Milio counter Lux?
On the count, yes. Milio takes 55% of 3,017 ranked Support games against Lux. Protect the edge: the rows below show what Milio wins with a gold lead at 10:00, and how far it drops from behind, so trade for that lead early and do not give it back.
Your Milio game plan against Lux
With a gold lead at 10:00, Milio wins 64% of 965 games in this matchup. Behind at the same mark, the rate drops to 50% over 2,051.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 64% | 965 |
| Behind in gold at 10:00 | 50% | 2,051 |
| First blood | 58% | 737 |
| +kills at 10:00 | 59% | 438 |
| +CS at 10:00 | 55% | 1,118 |
| 0 deaths at 10:00 | 60% | 1,188 |
| 0 deaths at 15:00 | 69% | 572 |
In the median game here, the first death comes near 7:24 and level 6 lands around 8:35. Until your spike is online, treat the all-in window with respect.
Milio in Support: the items that actually get built
Into Lux specifically, Milio finishes Echoes of Helia first most often: 55.3% over 666 games of this matchup.
The most-finished core in this exact matchup is Echoes of Helia, Moonstone Renewer, Ardent Censer: 71.6% across 67 games.
The most-finished Milio core is Echoes of Helia, Moonstone Renewer, Ardent Censer: 63.3% across 2,338 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (26,795 games).
Skill plan: Milio players max E first and take E at level 1.