MacroMind matchup data: real ranked games, not opinions
Milio vs Bard
Milio vs Bard in Support: who wins more often?
Across 3,255 ranked games in Support, Milio beats Bard in 50% of them.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Milio behind by 382 gold.
Milio at 15:00
- Gold: -382
- CS: +3
- XP: -91
Typical gap to Bard, from 3,234 games that reached 15:00.
Does Milio counter Bard?
Even on the count: Milio lands at 50% over 3,255 games. Neither pick wins the lane alone, so take the side you play better and use the rows below to see which early spots swing this one, then play your first ten minutes around them.
Your Milio game plan against Bard
With a gold lead at 10:00, Milio wins 59% of 1,069 games in this matchup. Behind at the same mark, the rate drops to 45% over 2,182.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 59% | 1,069 |
| Behind in gold at 10:00 | 45% | 2,182 |
| First blood | 55% | 762 |
| +kills at 10:00 | 56% | 429 |
| +CS at 10:00 | 49% | 2,103 |
| 0 deaths at 10:00 | 56% | 1,375 |
| 0 deaths at 15:00 | 66% | 628 |
In the median game here, the first death comes near 8:09 and level 6 lands around 8:40. Until your spike is online, treat the all-in window with respect.
Milio in Support: the items that actually get built
Into Bard specifically, Milio finishes Echoes of Helia first most often: 48.9% over 794 games of this matchup.
The most-finished core in this exact matchup is Echoes of Helia, Moonstone Renewer, Ardent Censer: 67.1% across 70 games.
The most-finished Milio core is Echoes of Helia, Moonstone Renewer, Ardent Censer: 63.3% across 2,338 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (26,795 games).
Skill plan: Milio players max E first and take E at level 1.