MacroMind matchup data — real ranked games, not opinions
Karma vs Blitzcrank
Karma vs Blitzcrank in Support: who wins more often?
Across 3,329 ranked games in Support, Karma beats Blitzcrank in 46% of them. Observed from real matches — the sample size sits next to the rate, here and on every number below.
By 15 minutes the median game has Karma ahead by 107 gold.
Does Karma counter Blitzcrank?
Not on this sample. Blitzcrank wins 54% of the 3,329 ranked Support games counted here, a gap that clears the noise band. {{champion}} players still take it in the right spots — the conditional rates below show which ones, each printed with its own game count.
Your Karma game plan against Blitzcrank
With a 300-gold lead at 10:00, Karma wins 53% of 1,968 games in this matchup. Down 300 at the same mark, the rate drops to 36% over 1,359.
| The spot | Win rate | Games |
|---|---|---|
| 300 gold up at 10:00 | 53% | 1,968 |
| 300 gold down at 10:00 | 36% | 1,359 |
| First blood | 53% | 981 |
| +kills at 10:00 | 51% | 980 |
| +CS at 10:00 | 45% | 1,765 |
| 0 deaths at 10:00 | 54% | 829 |
| 0 deaths at 15:00 | 65% | 266 |
In the median game here, the first death comes near 5:50 and level 6 lands around 8:41. Until your spike is online, treat the all-in window with respect.
Karma in Support: the items that actually get built
Into Blitzcrank specifically, Karma finishes Moonstone Renewer first most often: 47.4% over 641 games of this matchup.
The most-finished core in this exact matchup is Echoes of Helia, Moonstone Renewer, Redemption: 53.6% across 84 games.
The most-finished Karma core is Echoes of Helia, Moonstone Renewer, Redemption: 57.2% across 2,834 games when all three got done. All matchups, patches 16.1-16.12.
Most games start Health Potion + Health Potion; the first finished item is usually Moonstone Renewer (25,890 games).
Skill plan: Karma players max Q first and take Q at level 1.