MacroMind matchup data: real ranked games, not opinions
Hecarim vs Diana
Hecarim vs Diana in Jungle: who wins more often?
Across 1,616 ranked games in Jungle, Hecarim beats Diana in 48% of them.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Hecarim ahead by 168 gold.
Hecarim at 15:00
- Gold: +168
- CS: +3
- XP: +166
Typical gap to Diana, from 1,607 games that reached 15:00.
Does Hecarim counter Diana?
Even on the count: Hecarim lands at 48% over 1,616 games. Neither pick wins the lane alone, so take the side you play better and use the rows below to see which early spots swing this one, then play your first ten minutes around them.
Your Hecarim game plan against Diana
With a gold lead at 10:00, Hecarim wins 59% of 906 games in this matchup. Behind at the same mark, the rate drops to 33% over 710.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 59% | 906 |
| Behind in gold at 10:00 | 33% | 710 |
| First blood | 54% | 1,056 |
| +kills at 10:00 | 61% | 724 |
| +CS at 10:00 | 59% | 847 |
| 0 deaths at 10:00 | 63% | 406 |
| 0 deaths at 15:00 | 75% | 165 |
In the median game here, the first death comes near 6:17 and level 6 lands around 6:41. Until your spike is online, treat the all-in window with respect.
Hecarim in Jungle: the items that actually get built
Into Diana specifically, Hecarim finishes Spear of Shojin first most often: 49.4% over 504 games of this matchup.
The most-finished core in this exact matchup is Spear of Shojin, Black Cleaver, Death's Dance: 57.4% across 68 games.
The most-finished Hecarim core is Spear of Shojin, Black Cleaver, Death's Dance: 54.1% across 2,140 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Gustwalker Hatchling; the first finished item is usually Spear of Shojin (12,849 games).
Skill plan: Hecarim players max Q first and take Q at level 1.