MacroMind matchup data — real ranked games, not opinions
Diana vs Hecarim
How often does Diana beat Hecarim in Jungle?
Diana into Hecarim in Jungle: 53% observed win rate across 1,616 ranked games. Counted from real matches, and every number here shows its sample size.
By 15 minutes the median game has Diana behind by 168 gold.
Does Diana counter Hecarim?
The numbers say yes: across 1,616 ranked Jungle games into Hecarim, Diana takes 53% — past the noise band for this sample. Read from Hecarim's side, the same games give the mirror rate, and every number here shows the games behind it.
Beating Hecarim: the Diana game plan
A 300-gold lead at 10:00 puts Diana at 67% across 710 games. Flip the lead and Diana falls to 41% across 906.
| The spot | Win rate | Games |
|---|---|---|
| 300 gold up at 10:00 | 67% | 710 |
| 300 gold down at 10:00 | 41% | 906 |
| First blood | 57% | 1,011 |
| +kills at 10:00 | 68% | 568 |
| +CS at 10:00 | 65% | 721 |
| 0 deaths at 10:00 | 65% | 341 |
| 0 deaths at 15:00 | 74% | 145 |
Someone usually dies here around 6:12 in the median game, and level 6 lands near 6:47. Until your spike is online, respect the all-in.
Diana's Jungle build, with receipts
Into Hecarim specifically, Diana finishes Dusk and Dawn first most often: 51.7% over 565 games of this matchup.
The most-finished core in this exact matchup is Dusk and Dawn, Riftmaker, Zhonya's Hourglass: 57.4% across 122 games.
The most-finished Diana core is Dusk and Dawn, Riftmaker, Zhonya's Hourglass: 55.0% across 7,840 games when all three got done. All matchups, patches 16.1-16.12.
Most games start Scorchclaw Pup + Health Potion; the first finished item is usually Dusk and Dawn (30,248 games).
Skill plan: Diana players max Q first and take Q at level 1.