MacroMind matchup data: real ranked games, not opinions
Brand vs Warwick
How often does Brand beat Warwick in Jungle?
Brand into Warwick in Jungle: 51% observed win rate across 124 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Brand behind by 198 gold.
Brand at 15:00
- Gold: -198
- CS: +13
- XP: +330
Typical gap to Warwick, from 123 games that reached 15:00.
Does Brand counter Warwick?
No counter here: Brand sits at 51% over 124 games. The swing lives in the spots below, so play the side you know better and chase the row that moves the number the most in this lane, then hold that lead through the first back.
Beating Warwick: the Brand game plan
A gold lead at 10:00 puts Brand at 66% across 47 games. Flip the lead and Brand falls to 42% across 77.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 66% | 47 |
| Behind in gold at 10:00 | 42% | 77 |
| First blood | 55% | 58 |
| +CS at 10:00 | 51% | 92 |
Someone usually dies here around 6:51 in the median game, and level 6 lands near 7:02. Until your spike is online, respect the all-in.
Brand's Jungle build, with receipts
The most-finished Brand core is Liandry's Torment, Rylai's Crystal Scepter, Zhonya's Hourglass: 54.4% across 520 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Scorchclaw Pup + Health Potion; the first finished item is usually Liandry's Torment (2,066 games).
Skill plan: Brand players max W first and take Q at level 1.