MacroMind matchup data: real ranked games, not opinions

Brand vs Milio

How often does Brand beat Milio in Support?

Brand into Milio in Support: 51% observed win rate across 1,529 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Brand ahead by 387 gold.

Brand at 15:00

Typical gap to Milio, from 1,519 games that reached 15:00.

Does Brand counter Milio?

No counter here: Brand sits at 51% over 1,529 games. The swing lives in the spots below, so play the side you know better and chase the row that moves the number the most in this lane, then hold that lead through the first back.

Beating Milio: the Brand game plan

A gold lead at 10:00 puts Brand at 56% across 1,016 games. Flip the lead and Brand falls to 39% across 513.

The spotWin rateGames
Ahead in gold at 10:0056%1,016
Behind in gold at 10:0039%513
First blood55%540
+kills at 10:0054%624
+CS at 10:0050%765
0 deaths at 10:0057%382
0 deaths at 15:0066%113

Someone usually dies here around 6:13 in the median game, and level 6 lands near 8:22. Until your spike is online, respect the all-in.

Brand's Support build, with receipts

Into Milio specifically, Brand finishes Rylai's Crystal Scepter first most often: 53.0% over 362 games of this matchup.

The most-finished Brand core is Rylai's Crystal Scepter, Liandry's Torment, Morellonomicon: 51.0% across 902 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Rylai's Crystal Scepter (11,116 games).

Skill plan: Brand players max W first and take W at level 1.

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