MacroMind matchup data: real ranked games, not opinions

Brand vs Maokai

How often does Brand beat Maokai in Support?

Brand into Maokai in Support: 45% observed win rate across 379 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Brand ahead by 161 gold.

Brand at 15:00

Typical gap to Maokai, from 375 games that reached 15:00.

Does Brand counter Maokai?

No counter here: Brand sits at 45% over 379 games. The swing lives in the spots below, so play the side you know better and chase the row that moves the number the most in this lane, then hold that lead through the first back.

Beating Maokai: the Brand game plan

A gold lead at 10:00 puts Brand at 53% across 219 games. Flip the lead and Brand falls to 36% across 160.

The spotWin rateGames
Ahead in gold at 10:0053%219
Behind in gold at 10:0036%160
First blood55%112
+kills at 10:0050%145
+CS at 10:0043%185
0 deaths at 10:0058%40

Someone usually dies here around 3:53 in the median game, and level 6 lands near 8:26. Until your spike is online, respect the all-in.

Brand's Support build, with receipts

Into Maokai specifically, Brand finishes Rylai's Crystal Scepter first most often: 38.2% over 102 games of this matchup.

The most-finished Brand core is Rylai's Crystal Scepter, Liandry's Torment, Morellonomicon: 51.0% across 902 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Rylai's Crystal Scepter (11,116 games).

Skill plan: Brand players max W first and take W at level 1.

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