MacroMind matchup data — real ranked games, not opinions
Brand vs Elise
How often does Brand beat Elise in Support?
Brand into Elise in Support: 41% observed win rate across 204 ranked games. Counted from real matches, and every number here shows its sample size.
By 15 minutes the median game has Brand behind by 456 gold.
Does Brand counter Elise?
The count says no. Elise holds 59% of 204 ranked Support games here, and that gap clears the noise band. The matchup still gets won from {{champion}}'s side — the conditional rates on this page show where, each with its own game count.
Beating Elise: the Brand game plan
A 300-gold lead at 10:00 puts Brand at 55% across 67 games. Flip the lead and Brand falls to 34% across 137.
| The spot | Win rate | Games |
|---|---|---|
| 300 gold up at 10:00 | 55% | 67 |
| 300 gold down at 10:00 | 34% | 137 |
| First blood | 42% | 57 |
| +kills at 10:00 | 55% | 44 |
| +CS at 10:00 | 34% | 107 |
Someone usually dies here around 3:56 in the median game, and level 6 lands near 8:54. Until your spike is online, respect the all-in.
Brand's Support build, with receipts
Into Elise specifically, Brand finishes Rylai's Crystal Scepter first most often: 53.4% over 58 games of this matchup.
The most-finished Brand core is Rylai's Crystal Scepter, Liandry's Torment, Morellonomicon: 51.0% across 902 games when all three got done. All matchups, patches 16.1-16.12.
Most games start Health Potion + Health Potion; the first finished item is usually Rylai's Crystal Scepter (11,116 games).
Skill plan: Brand players max W first and take W at level 1.