MacroMind matchup data: real ranked games, not opinions
Brand vs Ekko
How often does Brand beat Ekko in Jungle?
Brand into Ekko in Jungle: 53% observed win rate across 150 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Brand behind by 128 gold.
Brand at 15:00
- Gold: -128
- CS: +5
- XP: -88
Typical gap to Ekko, from 147 games that reached 15:00.
Does Brand counter Ekko?
No counter here: Brand sits at 53% over 150 games. The swing lives in the spots below, so play the side you know better and chase the row that moves the number the most in this lane, then hold that lead through the first back.
Beating Ekko: the Brand game plan
A gold lead at 10:00 puts Brand at 58% across 76 games. Flip the lead and Brand falls to 47% across 74.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 58% | 76 |
| Behind in gold at 10:00 | 47% | 74 |
| First blood | 56% | 87 |
| +kills at 10:00 | 67% | 49 |
| +CS at 10:00 | 60% | 92 |
| 0 deaths at 10:00 | 63% | 43 |
Someone usually dies here around 7:09 in the median game, and level 6 lands near 6:56. Until your spike is online, respect the all-in.
Brand's Jungle build, with receipts
Into Ekko specifically, Brand finishes Liandry's Torment first most often: 60.4% over 48 games of this matchup.
The most-finished Brand core is Liandry's Torment, Rylai's Crystal Scepter, Zhonya's Hourglass: 54.4% across 520 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Scorchclaw Pup + Health Potion; the first finished item is usually Liandry's Torment (2,066 games).
Skill plan: Brand players max W first and take Q at level 1.