MacroMind

Can you trust matchup stats?

Learn how MacroMind reads win rate, sample size, patch, trust level, and why matchup numbers can differ between sites.

  • Every win rate and curve here comes from real ranked games, on the same ladder you queue into. We count what happened and show you the number.
  • 100+ games. Good enough to trust.
  • Matchup pages show the lane at 15:00: your gold, CS and XP difference from the enemy in the typical game, from the games that reached 15:00.
  • Every matchup page has two floors. A number on its own shows from 25 games and looks dimmer until 40. A sentence that tells you what to do needs 40+ games.
  • Every win rate comes with a range: where it would most likely land with many more games. An enemy is a counter only when your champion's whole range against it sits under 50%, over 40+ ranked games.
  • "No proven counter" means no lane has cleared that bar yet. The page shows the toughest lanes instead, each under 50% over 40+ games, with its game count. They get called counters once their whole range sits under 50%.
  • A champion's counter page covers the role it's played in most. It gets a counter page for another role once the tier list ranks it there, which takes 7,500+ ranked games in that role and at least 10% of the champion's own games. The counters on it follow the same rules.
  • Every matchup page you can find on Google has 300+ ranked games behind it, or 100+ where players are searching for that matchup. Matchups with fewer games still open here, with the game count and label on the page.
  • Different sites pull from different pools and set their own cutoffs. A 52% here and a 50% somewhere else usually means the samples differ. We always show the game count so you can judge it yourself.