MacroMind matchup data: real ranked games, not opinions

Seraphine vs Teemo

How often does Seraphine beat Teemo in Support?

Seraphine into Teemo in Support: 54% observed win rate across 231 ranked games.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Seraphine ahead by 252 gold.

Seraphine at 15:00

Typical gap to Teemo, from 230 games that reached 15:00.

Does Seraphine counter Teemo?

No counter here: Seraphine sits at 54% over 231 games. The swing lives in the spots below, so play the side you know better and chase the row that moves the number the most in this lane, then hold that lead through the first back.

Beating Teemo: the Seraphine game plan

A gold lead at 10:00 puts Seraphine at 62% across 145 games. Flip the lead and Seraphine falls to 41% across 86.

The spotWin rateGames
Ahead in gold at 10:0062%145
Behind in gold at 10:0041%86
First blood56%126
+kills at 10:0060%95
+CS at 10:0048%79
0 deaths at 10:0059%88

Someone usually dies here around 7:37 in the median game, and level 6 lands near 8:10. Until your spike is online, respect the all-in.

Seraphine's Support build, with receipts

Into Teemo specifically, Seraphine finishes Echoes of Helia first most often: 64.9% over 57 games of this matchup.

The most-finished Seraphine core is Echoes of Helia, Moonstone Renewer, Redemption: 59.4% across 1,196 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (33,429 games).

Skill plan: Seraphine players max Q first and take Q at level 1.

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