MacroMind matchup data: real ranked games, not opinions

Seraphine vs Lux

Seraphine vs Lux in Support: who wins more often?

Across 4,625 ranked games in Support, Seraphine beats Lux in 51% of them.

Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.

By 15 minutes the median game has Seraphine behind by 119 gold.

Seraphine at 15:00

Typical gap to Lux, from 4,598 games that reached 15:00.

Does Seraphine counter Lux?

Even on the count: Seraphine lands at 51% over 4,625 games. Neither pick wins the lane alone, so take the side you play better and use the rows below to see which early spots swing this one, then play your first ten minutes around them.

Your Seraphine game plan against Lux

With a gold lead at 10:00, Seraphine wins 59% of 2,348 games in this matchup. Behind at the same mark, the rate drops to 43% over 2,272.

The spotWin rateGames
Ahead in gold at 10:0059%2,348
Behind in gold at 10:0043%2,272
First blood55%1,916
+kills at 10:0055%1,581
+CS at 10:0050%1,758
0 deaths at 10:0060%1,142
0 deaths at 15:0066%410

In the median game here, the first death comes near 6:03 and level 6 lands around 8:28. Until your spike is online, treat the all-in window with respect.

Seraphine in Support: the items that actually get built

Into Lux specifically, Seraphine finishes Echoes of Helia first most often: 54.2% over 1,106 games of this matchup.

The most-finished core in this exact matchup is Echoes of Helia, Moonstone Renewer, Rylai's Crystal Scepter: 56.4% across 55 games.

The most-finished Seraphine core is Echoes of Helia, Moonstone Renewer, Redemption: 59.4% across 1,196 games when all three got done. All matchups, patches 26.1-26.12.

Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (33,429 games).

Skill plan: Seraphine players max Q first and take Q at level 1.

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