MacroMind matchup data: real ranked games, not opinions
Milio vs Xerath
How often does Milio beat Xerath in Support?
Milio into Xerath in Support: 54% observed win rate across 1,413 ranked games.
Global ranked sample: games from every region and every rank pooled together, not one server's stats. Data runs through patch 26.12; curves updated 2026-08-07.
By 15 minutes the median game has Milio behind by 601 gold.
Milio at 15:00
- Gold: -601
- CS: -4
- XP: -324
Typical gap to Xerath, from 1,408 games that reached 15:00.
Does Milio counter Xerath?
The count says yes: across 1,413 ranked Support games into Xerath, Milio takes 54%. That edge is worth playing for. Check the rows below to see how much a gold lead at 10:00 adds, and what a bad start costs Milio.
Beating Xerath: the Milio game plan
A gold lead at 10:00 puts Milio at 65% across 370 games. Flip the lead and Milio falls to 49% across 1,041.
| The spot | Win rate | Games |
|---|---|---|
| Ahead in gold at 10:00 | 65% | 370 |
| Behind in gold at 10:00 | 49% | 1,041 |
| First blood | 59% | 294 |
| +kills at 10:00 | 55% | 176 |
| +CS at 10:00 | 53% | 579 |
| 0 deaths at 10:00 | 60% | 533 |
| 0 deaths at 15:00 | 72% | 212 |
Someone usually dies here around 7:45 in the median game, and level 6 lands near 8:29. Until your spike is online, respect the all-in.
Milio's Support build, with receipts
Into Xerath specifically, Milio finishes Echoes of Helia first most often: 53.7% over 356 games of this matchup.
The most-finished Milio core is Echoes of Helia, Moonstone Renewer, Ardent Censer: 63.3% across 2,338 games when all three got done. All matchups, patches 26.1-26.12.
Most games start Health Potion + Health Potion; the first finished item is usually Echoes of Helia (26,795 games).
Skill plan: Milio players max E first and take E at level 1.